3-1400×250
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 35.000000 cameraFov (float): 54.423969 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 19759.236328 cameraTransform (m44f): [{0.0728148, 0.992312, -0.100073, 33751.3}, {0.997346, -0.0724473, 0.00730621, -504.304}, {3.82579e-008, -0.100339, -0.994953, 190}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1999, 1502] displayWindow (box2i): [0, 0, 1999, 1502] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayExtraTex_Map #125.B (half) VRayExtraTex_Map #125.G (half) VRayExtraTex_Map #125.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)